Imperial Wilds v0.1.2! Quick update with fixes


0.1.2

This patch is about dealing with the fallout of the saving system rework mostly, with greatly improved performance and some glitches fixed. But there are also some more visible improvements, especially to Imperia's walking and standing animations. A smaller patch, but an important one.

- New more presice and distinctive mouse cursor.

- Made loading approximately 4x more efficient, from 1200ms on my computer to 300ms. Any reports of slow saving and loading speeds are appreciated.

- Quit game button on the main menu no longer quits while the first time playing message is still visible.

- New main menu theme composed by the wonderful Lunar Llama Games.

- Solved issue of the inventory remaining the same when loading between different game files in-game.

- Solved issue of quests completed not tracking properly

- Solved issue of Flare disappearing after fighting her the first time.

- Solved some issues with going from zone to zone and simplified the code for handling zone changes, hopefully stopping all cases of Imperia ending up out of bounds.

- Solved issue where some skill tree stars were blocking other skills from being learned or closed when located directly below the learn or close button.

- Pressing M now opens the map, I now opens the items page, J now opens the diary, and K now opens the level up tree.

- Recreated Imperia's profile picture images so that they fit better without changing greatly in style from image to image.


I've added the old profile picture images for posterity, I do really like a lot of them and hope to keep the good parts of them while also making them less distracting.

Files

Imperial Wilds v0.1.2.exe 373 MB
65 days ago

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